garbagepilot: (Inside my silent asylum)
[personal profile] garbagepilot
WHO: Open! Feel free to mingle together!
WHERE: The Historian's home
WHEN: All day long
WHAT: The Historian, Rey's Handler, is throwing a party meant to last all day. Come and go, or come and stay. The Historian is an adequate hostess, Rey much less so, but she'll do her best!
WARNING(S): Probably none! There will be no spoilers for the Last Jedi as Rey is from The Force Awakens, so no worries there!

I'm also open to mistletoe kisses if anyone would like to give it a shot, hit me up at [plurk.com profile] blahblahren or through pms to hash it out!

The Historian throws a party, but leaves out the part where she informs her Champion. )
rainkeeper: (Default)
[personal profile] rainkeeper

WINTER WONDERLAND;
01 | Merry Everythingmas!
It's time for the city of Avastarya to give back to the Champions! Careful and meticulous research has been done into the festival traditions of each and every one of them, and the Carnival District has been redecorated to suit! No matter where your character is from or what practices they may have, there is something here for them (up to player discretion!) There are also bright lights, carolers, enormous platters of food that always seem fresh and will have that particular flavour of 'mom/dad/siblings/etc used to make it just like this back home!'

Religious denominations are all equally respected here, and there will be little corners of the District dedicated to each one practiced by a Champion.


02 | Did someone say... snowball fight?
There is an enormous snow fort that has been built at the base of Sentinel's Rest. It's alarmingly well-equipped with snowballs, and there are prizes of all sort for participating. The local children will certainly be there! Join in the fight? Be a referee or maybe stand on call in case of medical emergencies? Up to you! The goal is to have fun, in this weird and zany snowscape where the snow never seems to melt and the temperature is always perfect.


03 | A Time To Honour The Past;
Everyone has a person they miss from home. Whether it's friends or loved ones, or even those that have passed on. Well, the Powers that Be in Avastarya have gotten together to do something special for the Champions, more than just the festivities and the fun. They've actually brought people here, for just one night, from each person's world. Someone who mattered, made a difference, or whom your character loved.

(They would generally try not to bring someone that may be inflammatory, but all characters 'brought in' for this event are up to player discretion. A character can also turn down the offer, if they'd prefer not to have anyone brought from home.)

Feel free to godmode these temporary NPCs, have them interact with others/etc. There shouldn't be more than three people brought in per character, though. Everyone involved will be told well in advance that it's only for one night so there will be no surprises when the temporary NPCs vanish!


04 | Wildcard;
Is your character handing out gifts? Being a regular old scrooge? Sending out hand-made gift baskets? Knitting scarves for their pals? There is also local ice skating, the good old stand-by of snowman building, and the aurora borealis is lighting up the night sky over the city like crazy. Enjoy a cup of cocoa on Sentinel's Rest, visit the Overdrome and partake of their kitschy souvenir shop. Whatever festivities your heart desires are present somewhere in the city.
a_different_future: (amused)
[personal profile] a_different_future
WHO: Clark Luthor and Bucky, Clark Luthor and his new pet, Clark Luthor and you!
WHAT: a bit of exploring, a bit of fun out, a bit of old habits, a bit of cute pet shenanigans
WHERE: around the city, the ghost ship, wherever Bucky lives, a back alley, at his home and the grocery store
WHEN: beginning to middle of December
WARNINGS: some minor violence, mentions of sexual assault

Something deep inside me /Dragged me down... )
triggerworn: (pic#11850309)
[personal profile] triggerworn
WHO: Frank Castle and Steve Rogers
WHERE: Ghost ship!
WHEN: November 29
WHAT: Just bros doing a sweep of the ship
WARNING(S): guns n ghosts

It's been a while since Frank Castle has carried out a mission that isn't his own. In a way it's still his own doing. Or at least, that's what Frank tells himself. He's here in this world because of his own choices, and if the mission means getting anywhere closer to his goal then there really is no other option. Today the General has informed him that he is to inspect the ship for looters and bring along another individual. Any looters are to be "deterred as deemed necessary."

With Steve Rogers accompanying him, Frank stands at the ship's entrance. He can't see very far in, with darkness enveloping the ship and all but ordering the two men to turn around. Switching on the flashlight mounted to his rifle, Frank turns to his companion with a mild lift of the eyebrows.

"Ready?"
redactions: ([ ca: cw ] 72.)
[personal profile] redactions
WHO: Bucky & you!
WHERE: Around the city.
WHEN: Throughout November.
WHAT: Catch-all log for various stuff! Starters in comments.
WARNING(S): Some language, others will be added as we go. PM/ping me @ midwinters if you want something for yourself, or just jump in the wildcard options.
rainkeeper: (Default)
[personal profile] rainkeeper
Each character is given an adjustment period. After all, to do otherwise would be gauche. And after they've had a chance to catch their breath and find their feet, a courier arrives for them with an invitation to a beautiful garden party at the top of the Sentinel's Rest the following evening. It's implied that attendance is less than optional, and the letter is signed simply with a stylized letter R.

Each letter will also contain a specialized series of clues that will lead them to several different corresponding areas throughout Avastarya. Each location will lead them to the next, and so on and so forth until they reach their final destination. Said destination is a small token, that can be presented at the party in exchange for a gift. The option to keep them is also possible. Surrendering the token or choosing to keep it will both come with benefits, albeit of a different and not necessarily equal sort.

UTA'S token (a small unbreakable wireglass globe, warm to the touch and very bright that seems to swirl and shift like the surface of a star) will be gifted to him after he completes a series of quests. These quests involve the musical arts. His first quest will lead him to a small, dusty workshop with every conceivable type of instrument. He must play the piano in a certain sequence of keys to unlock a secret compartment in it, which will give him directions to the next quest. This will lead him, with a very complicated poem in iambic pentameter, to an old opera house in the Plaguefire district. There, hidden under the 19th seat (they're numbered) he will find the wireglass globe. On the old, rotten stage of the opera house there is a simple mask that looks rather Grecian in origin and mimics the tragedy/comedy mask styles of the day (half of each emotion). It's not what he came for, but will he take it too, or let it lie?


CLARK'S token (a roughly ostritch-sized suspiciously green (but not actually Kryptonite) egg. It pulsates strangely - is it stone, or is it something alive? It's impenetrable to X-Ray vision) will be given to him after he has performed three acts of unselfish kindness throughout Avastarya. Is someone watching him? Hard to say, but once he has done these three things (of the player's choice) a young man will approach him to give him the egg. The young man will tell him to treat it kindly, even though it doesn't appear to be fragile at all...


BUCKY'S token (a small wolf made of steel) will be given to him after he spends a day in the Plaguefire District. This area is one of the poorest in Avastarya, and he has been tasked with reading stories to the children in the orphanage there. The children get to decide to vote on when and if he will be given his token, so he had better be willing to entertain them! The child that gives him the wolf will also tell him a story she's heard, about a demon terrorizing the streets at night. Children's fable, or honest truth?


STEVE'S token (a small striped badger made of petrified wood) is in the old city on which Avastarya has been built. He has been tasked with cartography of an area that was sealed off some years earlier after a plague decimated the spot. His natural immunity should, theoretically, serve him well. The badger will be found on the lip of an old fountain, next to a child's diary of the plague years.


GENE'S token (a long ribbon that seems to be a darker colour than black, it cannot be cut or torn) will be given to him after he helps escort a young woman through Dahl Ahouran. She is looking for her sister, she will say, and navigating the realm of the dead is no easy thing. Gene's being able to talk to ghosts may come in handy here, and once he locates the girl's sister, she will give him the ribbon from her hair.


ELERA'S token (a box full of bones. One familiar with the composition of living things might notice that the bones belonged to something in the Canis family once upon a time...) is a bit tricky to get to. She is going to have to infiltrate a lavish party, charm the host and find a series of small totems (maybe they represent halla?) to unlock a special door on the premises. The door leads to a hidden antechamber, and the bones - in their elegant carven-wood box - are in the middle of an ornate circle. Getting close to it might remind her a little of the Fade from her homeworld, but nevertheless - if she wants the token, she has to chance it.


NATASHA'S token (an unbreakable hourglass, filled with shifting red sand, but when flipped the sand will mysteriously turn black) will be given to her if she attends the trial and potential execution of a wanted criminal. Traditionally, trials and their judgement are not a matter of deliberation in Avastarya. The facts will be laid out before the crowd, lawyers will argue the case, and depending on the crowd's decision the man will either be executed (in a manner they will also decide) or set free. Natasha will have a role in the proceedings - she will be called on to read the tallies for and against the man's death. Will she read the true answer, or lie to the crowd? Either way, afterwards the executioner will hand her the hourglass.


ILLYANA'S token (a small toy ship, beautifully handcarved, with impossibly ornate details) will be given to her after she does a series of small quests. The first thing? Her invitation will have a drawing on it of a precise skyline. Her job will be to find the place where the paper lines up with a real part of the city. She will find that this will have her standing directly on top of a storm drain. Should she choose to go down into it, she will find the next piece of the skyline mystery carved into a beautiful ice sculpture down in the bowels of the old ruin beneath Avastarya. The next phase will take her to the front door of a soup kitchen, where she will be asked to help serve the city's homeless. Once that is done, one of the workers will tell her to go down to the docks. It is here that she will be given the small ship (not a boat-ship, but a space-ship) by a child playing there. He may tell her about a monster that's been seen threatening the bay, but is there any truth to this or is it simply a child's story?


JIN'S token (a beautiful moon pendant, lovingly carved and hung on a chain of something that's almost more like mithril in its nature than anything found on earth) is something she will have to find on her own. She will be given a poem that speaks of fair forests and the rising moon and little else. However: at some point in her travels throughout the city, she will encounter an old man telling a story to a group of enraptured youngsters, and he will repeat the poem. Her IIMP's translation of the local tongue won't be exact, but it will sound like they're talking about a fairy or... spirit? If she chooses to inquire about the story, he will give her details, of how on a full moon in a forest glen outside the city, a magical creature will appear to grant someone's truest wish. Should she attempt to seek out this place, however, she will find that it has been burned down. However, at the centre of the clearing, nestled in an old tree stump, she will find the necklace. If Jin ever happens to use foxfire around it, she will find that her name has been inscribed on its back...


Sentinel's Rest will be decked out beautifully for the evening's festivities. There is an area strung with lights obviously intended for dancing, a table of beautiful canapes that contain myriad delicacies from each character's own world (and in some cases, their own life and experiences), there is an area blocked off for tournament fighting and also one for poetry readings where a young member of the Idyl Eben is reciting while her partner plays the lute.

Otherwise, choose your own adventure! After all, you're practically on top of the world. You are also free to have your character run into another one while doing their scavenger hunt. Team up, help with clues? Also possible!