Water Tender (
rainkeeper) wrote in
zanzivata_logs2017-11-14 09:05 pm
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Entry tags:
EVENT;
Each character is given an adjustment period. After all, to do otherwise would be gauche. And after they've had a chance to catch their breath and find their feet, a courier arrives for them with an invitation to a beautiful garden party at the top of the Sentinel's Rest the following evening. It's implied that attendance is less than optional, and the letter is signed simply with a stylized letter R.
Each letter will also contain a specialized series of clues that will lead them to several different corresponding areas throughout Avastarya. Each location will lead them to the next, and so on and so forth until they reach their final destination. Said destination is a small token, that can be presented at the party in exchange for a gift. The option to keep them is also possible. Surrendering the token or choosing to keep it will both come with benefits, albeit of a different and not necessarily equal sort.
Sentinel's Rest will be decked out beautifully for the evening's festivities. There is an area strung with lights obviously intended for dancing, a table of beautiful canapes that contain myriad delicacies from each character's own world (and in some cases, their own life and experiences), there is an area blocked off for tournament fighting and also one for poetry readings where a young member of the Idyl Eben is reciting while her partner plays the lute.
Otherwise, choose your own adventure! After all, you're practically on top of the world. You are also free to have your character run into another one while doing their scavenger hunt. Team up, help with clues? Also possible!
Each letter will also contain a specialized series of clues that will lead them to several different corresponding areas throughout Avastarya. Each location will lead them to the next, and so on and so forth until they reach their final destination. Said destination is a small token, that can be presented at the party in exchange for a gift. The option to keep them is also possible. Surrendering the token or choosing to keep it will both come with benefits, albeit of a different and not necessarily equal sort.
UTA'S token (a small unbreakable wireglass globe, warm to the touch and very bright that seems to swirl and shift like the surface of a star) will be gifted to him after he completes a series of quests. These quests involve the musical arts. His first quest will lead him to a small, dusty workshop with every conceivable type of instrument. He must play the piano in a certain sequence of keys to unlock a secret compartment in it, which will give him directions to the next quest. This will lead him, with a very complicated poem in iambic pentameter, to an old opera house in the Plaguefire district. There, hidden under the 19th seat (they're numbered) he will find the wireglass globe. On the old, rotten stage of the opera house there is a simple mask that looks rather Grecian in origin and mimics the tragedy/comedy mask styles of the day (half of each emotion). It's not what he came for, but will he take it too, or let it lie?
CLARK'S token (a roughly ostritch-sized suspiciously green (but not actually Kryptonite) egg. It pulsates strangely - is it stone, or is it something alive? It's impenetrable to X-Ray vision) will be given to him after he has performed three acts of unselfish kindness throughout Avastarya. Is someone watching him? Hard to say, but once he has done these three things (of the player's choice) a young man will approach him to give him the egg. The young man will tell him to treat it kindly, even though it doesn't appear to be fragile at all...
BUCKY'S token (a small wolf made of steel) will be given to him after he spends a day in the Plaguefire District. This area is one of the poorest in Avastarya, and he has been tasked with reading stories to the children in the orphanage there. The children get to decide to vote on when and if he will be given his token, so he had better be willing to entertain them! The child that gives him the wolf will also tell him a story she's heard, about a demon terrorizing the streets at night. Children's fable, or honest truth?
STEVE'S token (a small striped badger made of petrified wood) is in the old city on which Avastarya has been built. He has been tasked with cartography of an area that was sealed off some years earlier after a plague decimated the spot. His natural immunity should, theoretically, serve him well. The badger will be found on the lip of an old fountain, next to a child's diary of the plague years.
GENE'S token (a long ribbon that seems to be a darker colour than black, it cannot be cut or torn) will be given to him after he helps escort a young woman through Dahl Ahouran. She is looking for her sister, she will say, and navigating the realm of the dead is no easy thing. Gene's being able to talk to ghosts may come in handy here, and once he locates the girl's sister, she will give him the ribbon from her hair.
ELERA'S token (a box full of bones. One familiar with the composition of living things might notice that the bones belonged to something in the Canis family once upon a time...) is a bit tricky to get to. She is going to have to infiltrate a lavish party, charm the host and find a series of small totems (maybe they represent halla?) to unlock a special door on the premises. The door leads to a hidden antechamber, and the bones - in their elegant carven-wood box - are in the middle of an ornate circle. Getting close to it might remind her a little of the Fade from her homeworld, but nevertheless - if she wants the token, she has to chance it.
NATASHA'S token (an unbreakable hourglass, filled with shifting red sand, but when flipped the sand will mysteriously turn black) will be given to her if she attends the trial and potential execution of a wanted criminal. Traditionally, trials and their judgement are not a matter of deliberation in Avastarya. The facts will be laid out before the crowd, lawyers will argue the case, and depending on the crowd's decision the man will either be executed (in a manner they will also decide) or set free. Natasha will have a role in the proceedings - she will be called on to read the tallies for and against the man's death. Will she read the true answer, or lie to the crowd? Either way, afterwards the executioner will hand her the hourglass.
ILLYANA'S token (a small toy ship, beautifully handcarved, with impossibly ornate details) will be given to her after she does a series of small quests. The first thing? Her invitation will have a drawing on it of a precise skyline. Her job will be to find the place where the paper lines up with a real part of the city. She will find that this will have her standing directly on top of a storm drain. Should she choose to go down into it, she will find the next piece of the skyline mystery carved into a beautiful ice sculpture down in the bowels of the old ruin beneath Avastarya. The next phase will take her to the front door of a soup kitchen, where she will be asked to help serve the city's homeless. Once that is done, one of the workers will tell her to go down to the docks. It is here that she will be given the small ship (not a boat-ship, but a space-ship) by a child playing there. He may tell her about a monster that's been seen threatening the bay, but is there any truth to this or is it simply a child's story?
JIN'S token (a beautiful moon pendant, lovingly carved and hung on a chain of something that's almost more like mithril in its nature than anything found on earth) is something she will have to find on her own. She will be given a poem that speaks of fair forests and the rising moon and little else. However: at some point in her travels throughout the city, she will encounter an old man telling a story to a group of enraptured youngsters, and he will repeat the poem. Her IIMP's translation of the local tongue won't be exact, but it will sound like they're talking about a fairy or... spirit? If she chooses to inquire about the story, he will give her details, of how on a full moon in a forest glen outside the city, a magical creature will appear to grant someone's truest wish. Should she attempt to seek out this place, however, she will find that it has been burned down. However, at the centre of the clearing, nestled in an old tree stump, she will find the necklace. If Jin ever happens to use foxfire around it, she will find that her name has been inscribed on its back...
Sentinel's Rest will be decked out beautifully for the evening's festivities. There is an area strung with lights obviously intended for dancing, a table of beautiful canapes that contain myriad delicacies from each character's own world (and in some cases, their own life and experiences), there is an area blocked off for tournament fighting and also one for poetry readings where a young member of the Idyl Eben is reciting while her partner plays the lute.
Otherwise, choose your own adventure! After all, you're practically on top of the world. You are also free to have your character run into another one while doing their scavenger hunt. Team up, help with clues? Also possible!
[ooc] SENTINEL'S REST PARTY FAVOURS;
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BUCKY;
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CLARK;
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NATASHA;
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Clark Luthor | Smallville
The first is simple enough: on a streetcorner, an older woman appears to be struggling with her packages. It's quick enough work, quicker than letting her struggle, to take them from her and escort her to her vehicle.
The second is a bit more dramatic, though similarly incidental and rather anticlimactic: there was a statue being moved, a bit of a mechanical failure, and of all the things that Clark is all right with seeing destroyed, art isn't one of them. And the statue is a genuinely beautiful piece. The park will look all the better for it.
The last, of course, is close enough to his old habits as to rub at the edges, a touch dangerous in truth. An alleyway, a young person in need of assistance... perhaps he might have done something uncharitable if they hadn't read the danger in his eyes and his stance well enough to run, but they did, and that appeases the bloodlust, just a little. After all, as he checks on said victim, they do seem to be all right. And no harm, no foul, of course.
Thus, he isn't quite surprised to receive his token a moment or so later, the glowing green egg that makes him twitch at the first before realizing that he feels no tell-tale kryptonite burn. But it is nice to see his efforts were appreciated ]
dancing tho (but not really);
But dancing? It wasn't his thing then, and it isn't now.
(He shared one with Peg, briefly, when he got out of the ice and worked up the courage to go see her. She wasn't all that ambulatory, and she was barely a weight in his arms, and he still held her like it was 1945, at the Stork Club on Saturday--)
Nat teases him about it sometimes. Gently, without an edge. He takes it good-naturedly, but he's never been inclined to changing his nature.
So when Clark asks, Steve simply shakes his head. This isn't Earth, and no one here has heard of Captain America. No reason to get his hackles up.
But he still won't dance.]
I'd make a pretty lousy dance partner. Two left feet.
[It's said with neutral politeness.]
all good
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dancing! (and referring their tdm as game canon, if that's okay?)
I'm not that good at dancing. [ Fair warning where it's due. ] How've you been?
just fine!
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dancing & poetry mixes this up a little
[ But trust someone to do it anyway. Buck looks at that outstretched hand, then he shakes his head. ]
Raincheck, pal. [ He remembers dancing. The body always does. But he's not there yet. And counteroffer, ] Do you want to see what's going on over there?
[ Someone's stepping up to the microphone to read. ]
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scavenger hunt: park!
(The War still clings to him. It ain't so far gone from his memory, this place barely feels like more than a furlough just yet.)
He's taking careful stock of some climbing ivy near a low retainer wall when he hears the ruckus. It's a medic's instinct more than a soldier's that sees him turn towards it and advance, just in case, but what he sees when he rounds the wall ain't anything human, to be sure. The statue - of a gigantic cloaked figure - has nearly tipped off its base, and a single man has caught it with no more effort than how Gene picks up a rifle. It's rude to stare, but at least for a moment he can't help himself, and then he shakes his head and jogs on over.]
Hey. You hurt at all?
[Maybe the statue's lighter than it looks. Could be, the way things are here. Not much makes sense in a tune to what he knows.]
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gene hicks | oc
Sentinel's Rest: dancing
Sentinel's Rest: misc.
misc;
The party's not exactly winding down, but there can't be more than one, maybe two more readings to go. In the lulls between, everybody's been pretty interested in canapes. ]
You look nice.
[ She says lightly. She does like Gene — for whatever measure that's worth, but this place is still too new for her to put her finger on the pulse of it. ]
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sentinel's rest, misc.
but perhaps not so far away as she'd like, elera thinks, once she opens the box and discovers what's in it. so absorbed int he contents, in what it could mean, if it meant anything at all, that it takes her a moment or two to register that someone had spoken at all.
looking up at the young man, elera blinks before offering a small apologetic smile. )
I didn't catch that.
( she'd been lucky that she even knew he'd spoken at all. )
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natasha romanoff | mcu
[ Mostly, it makes Natasha annoyed.
They're tests. That's the nature of recruitment, and it's what she would do. Eyeballing the first clue, she zips up her leather jacket to the throat and rolls her eyes.
You might see her throughout the day intercepting a package, dropping in on a guy clutching some sort of shock-baton to his chest, cornered in the back alleys. Natasha makes pretty quick work of him — she takes one of the stuns to her side, but deflects the rest. She takes him down with a quick sweep to his feet, and his head lands on the ground with a pretty solid thud. (Now she's really annoyed.)
Another sees her outside a bookstore. Natasha's leaning on her bike, flipping through the book in her hand. She's sipping at some sort of smoothie concoction, one ankle crossed over the other, casual as can be. It's obvious she's waiting, but— the bookstore also has a sign that firmly says it's closed, and all the lights are off.
Later on in the day, you might notice a large crowd gathering — a public trial and potential execution, is the rumor — but while you might see her, making a short and to the point testimonial about what it means to live life with a debt, she's not sticking around to talk to anyone. ]
sentinel's rest.
[ Anybody who saw the crowd beforehand — and there was, after all, a large one — might recognize the lanky man Natasha's talking to: said trial was about him, after all. He's animated and obviously very angry; Natasha's folding her arms and blinking at him, speaking low but firmly, while he forcefully shoves his own sleeve up to show her some sort of— mark? tattoo? brand?— that's on his arm. Natasha stares at him. The set of his shoulders deflates a little, but he's quick to puff himself back up again and flip her off, stalking away from her.
Natasha rolls her eyes. She scans the crowd a little more when she feels eyes on her — catches your character's attention and shrugs, smiling wryly. More than annoyance, it just screams well, what can you do? She's at least not wearing her civilian gear, her black dress simple but cut formally, easily chic office-wear as much as it is appropriate for the here and now. ]
sentinel's rest; misc
[ Natasha learns a lot. She spends her time from crowd to crowd, talking to the Idyl Eben and inevitably striking up a conversation with the lute player. In the middle of things though, she abruptly disappears, and you'll find her in one of the more quiet corners of Sentinel's Rest. A little away from the lights and the crowd, looking out at the world below. She looks thoughtful, but she's frowning, too. ]
sentinel's rest misc
Needed a little air?
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sentinel's rest
And surprisingly, she does spy a face she recognises: the Apiarist's champion, facing down a man decidedly too agitated for this party's atmosphere. She's impressive, to maintain that composure against his anger. Jin takes a bite of canape, watching Natasha with more than feigned interest while making a mental note to visit the Misthouse sometime soon as the conversation behind her moves on to another topic. It's just as well that it does, because Natasha's noticed her, and- well, Jin has a plate of canapes to share. ]
Gotten into trouble already? [ She cheerfully says by way of greeting, while raising her plate slightly in offer. ] The duck is pretty good. Skip the shrimp.
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scavenger hunt: the motorcyclening
The ocean was never an enemy, but he's damn tired of being a drowning man.
He wishes he could say he didn't still wake in a cold sweat, imagining water filling his lungs. Sometimes the dream ends when Bucky pulls him up. Sometimes it's Sam. Peggy.
Natasha, a few times. Discernible by her blood red hair and her smile - he's also had dreams she held him down. He's not a believer of prophecy, and what symbolism is inherent in dreams is just the work of the subconscious brain working through its bruises.
But they're miles away from the shoreline, and Steve slows to a walk. They had dinner together a few nights ago, but fractures are still tender when pressed.]
Nat.
[There are a million meanings latticed in the way he says her name. It's a greeting, it's a question, it's a warning, it's the way he misses her. They can't go back to how things were, but he likes to think their friendship is strong enough to survive the fission.]
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sentinel's rest.
clutching a glass in her remaining hand, her attention is nabbed by the confrontation. the gesture of the man is unknown to her, but not the sentiment. natasha's look is greated with a small, thin smile and a shake of her head, although she does move closer to the other woman. once she's close enough, she hums, before casually remarking upon it. )
Where I'm from, someone would have challenged him to a dual.
steve rogers [mcu]
Sentinel's Rest: misc.
sentinel's rest.
[ They both hold up the wall now. Buck's skirted along the edges of the party, deliberately uninvolved in anything but the buffet table. He still has one of the puff pastries, could offer it to Steve in the precedent they've set for being up here on Sentinel's Rest. But instead, he tucks his fingers into his pockets and draws himself up, a little skittish. He doesn't like parties anymore. And he doesn't hide it. ]
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Sentinel's Rest - Party Time
Sentinel's Rest - Sparring
party time!
Enjoying yourself?
[He says that a bit wryly, head tilted faintly to one side.]